Dot n Munch
My wife, Miho, was pretty busy with kid's school work, taxes and what not, so I thought that I would make a game that was super easy to tied me over before I got help with the art work. If the wife is happy, I'm happy.
I decided to make what I thought would be a simple game. It was a timed, "fit the piece in a hole" type of game, giving me hopes of advancing my skills and increasing my reusable code. In particular, I wanted to develop a level manager, something that would display unique splash screens, then load the next level,...